Yes, I've give these guys their own page, because it was too much to put them up with the rest of the characters.  Before Alexander can properly explore the Isle of Wonder in KQ6, he must first get past the five gnomes who guard it.  They've been warned about you by Alhazred and each has one greatly heightened sense.  Your job is to convice each one of them that it's not a man standing on the beach, or they'll throw you into the sea to drown.

Five fierce guards of the isle we be!
'Watch for a foreign man,' said he!
With ears and nose, tongue, hands, and eyes.
Its nature cannot be disguised.
If man it be, then man it dies!


The first guard Alexander must pass is
Tom Trow, a gnome with a huge nose.

Old Tom Trow, smell your smell.
Do that which you do so well.

Tom Trow I am, that's all I'll be.
My nose knows all on land and sea.
A flower of stench has washed ashore.
A flower, 'tis all, and nothing more.

My nose cannot be tricked that way!
The smell of man still rules the day!

A man, a man, so say our nose!
Into the waiting sea he goes!

To trick Tom Trow, you must make him
smell something other than YOU.  Use
the flower of stench from the Isle of the
Sacred Mountain and he'll smell that.


The second, Grovernor, has huge ears.

Listen! Hark you, Grovernor!
Do your duty as you swore.
With your ears, please tell us more.

A nose is not a way to spy!
My ears cannot be told a lie.
A nightingale is all there be.
No man is near, and so say me!

My ears can hear nothing so clear
as the sound of a man standing here!

A man, a man, so say our ears!
We shall send him to his bier!

To trick Grovernor, you must make him
hear something other than YOU.  Use
the mechanical nightingale from the
Pawn Shoppe -- he loves the tinny tune.


The third guard is the ever-hungry
Grump-Frump, who has a huge mouth.
Be careful he doesn't taste YOU.

Taste, Grump-Frump, that we might know,
whether friend or whether foe.

Grump-Frump knows a tasty treat.
It matters not what others bleat!
No danger is this one so sweet!

My tongue dislikes this sour thing,
and the taste of man all o're it clings!

A man, a man, so say our tongue!
To the Realm of the Dead we send this one!

To trick Grump-Frump, you must make him
taste something other than YOU.  Give him
the mint from the candy dish in the Pawn
Shoppe -- he much prefers THAT taste.


Next comes Trilly Dilly, a gnome who can
feel anything -- he's got enormous hands.

Trilly Dilly, use your hands.
Is it beast, or is it man?

Be all you mad?  What aileth thee?
A bunny can't trill merrily!
A hare does not at all taste sweet!
A rabbit here is all we greet.

My hands cannot be led astray.
A man is here, that's plain as day!

A man, a man, so say our hands!
We act at the vizier's command!

To trick Trilly Dilly, you must make him
feel something other than YOU.  Use the
rabbit's foot you picked up when you visited
the ferryman -- it feels much softer.


Finally, there's the gnome who CAN SEE!

Old Bill Batter, never fatter,
vision can resolve this matter.
Look you now, and end this chatter!

By all that's beauteous, fair and slightly,
four morons do I sleep with nightly!
There's NOTHING THERE AT ALL I say!
Enough of this, let's now away!

My eyes cannot distracted be!
A MAN I see, and so say me!

A man, a man, so say our eyes!
A man he be, a man he dies!

To trick Bill Batter, you must make him see
something other than YOU.  Use the
bottle from the pot outside the Pawn
Shoppe -- it's full of invisible ink!  Eh-hehe.


This is one of the puzzles in the game that took me a little while to figure out, but when I thought about it, it really wasn't that hard, and the items to be used were quite obvious.  Now you can click one of the buttons below to go back to the page you just came from and have a look at some of the other characters that I've put up there, or you can go all the way back to the main page.  Either way, enjoy yourself and don't forget to write!  I love feedback! :D