Once, in a kingdom called Daventry, there
lived a King named Edward. Daventry was a very old kingdom, and it had had its
share of kings, both good and bad, over the thousands of years. King Edward was a
very good King, but he was also very old, and without children. Disorder ruled the
land since the loss of the Three Great Treasures. King Edward feared that disorder
might degenerate further once he died. Besides, he knw (as did his people) that,
without an heir to the throne, the kingdom would be in dire straits indeed. Thus,
King Edward sent for his favourite knight, Sir Graham.
"You are the bravest and most trustworthy of my knights, quick of
wit and stout of heart. I have chosen you to succeed me as king, but first you must
prove yourself worthy of my crown. Far beyond the walls of this castle lie shrouded
the Three Great Treasures." Thus the story begins and adventure shall rule all!
You have been warned.
The first is the Chest of Gold, which, no matter how much is taken from it, is always
brimming with golden coins. The second is Merlin's Mirror -- it is a magic mirror,
and can show the future. The last is the Shield of Achilles. Legend says that
the bearer of this shield would be invincible and his army always victorious. The
Chest was stolen by a witch masquerading as a beautiful princess. The Mirror was
claimed by a sorcerer who tricked the then King and Queen into giving it to him in return
for the promise that the Queen would conceive a child. She did not. Finally,
the Shield was taken by a dwarf, who claimed to have a cure for the Queen, who had been
stricken by the dreaded plague. The root the dwarf gave the Queen did not work --
she worsened and died and the King vowed revenge on the dwarf. Unfortunately, it was
too late to save the Shield -- the dwarf took it underground.
"This kingdom will not be restored to its former glory and prosperity until these
Great Treasures are returned to their rightful hearth. Succeed in this, my request,
and the crown shall become yours upon my death. Fail, and our once beautiful
kingdom will fall into the hands of evil forces who will use the powerful magic of the
Three Great Treasures against us." Thus Sir Graham ventured where most humankind
dared not tread, and returned home victorious with the cherished Treasures of Daventry --
and as was promised, he was proclaimed King of Daventry upon Edward's death shortly
thereafter. Daventry prospered under his rule, and he was loved by his people.
Now Graham ruled over the land, with the aid of the Mirror that foretold the future,
the bottomless Treasure Chest and the invincible Shield. The people of Daventry
prospered under the reign of the kindly monarch. Just one year after returning from
his victorious quest, King Graham arose and looked into the Magic Mirror as he was wont to
do daily. Much to his astonishment, he beheld the face of Edward. King Edward
spoke. "Graham, your kingdom is strong now, thanks to the recovery of the three
treasures and to your wise leadership. But it will soon grow weak again, if you do
not provide an heir to the throne. Marry, my son, and give your people a prince that
will make their future secure."
The vision faded. King Graham pondered how he might find a
bride fit to reign over Daventry. He consulted with Gervain, his wise prime minister.
"She must be good, and kind, so that she will love my people and
they will love her," said Graham. "She must have the wisdom to counsel me in my daily
problems, and a loving heart to bring me comfort. I wish my queen to glow with an
inner beauty of spirit as well as beauty of face and form." Gervain suggested that
Graham host a celebration, and invite all the maidens of marriageable age from his whole
kingdom. He could then observe and converse with the likely candidates and see if any
one of them fit his idea of a queen. The invitations were sent out, and the whole
kingdom turned out for the celebration. From every corner of Daventry the maidens
came. Short and tall, slender and plump, fair and dark, pretty and plain.
There were maidens from all stations in life, from dukes' and earls' daughters to the
village goose girl and the scullery maid from the castle kitchens. They all had but
one thing in common: they greatly admired the handsome King, and were eager to catch his
eye. Word had spread that the King was looking for a bride, and they were all
thrilled at the prospect of marrying the charming Graham.
For two days the celebrations wore on, and though he tried to be
cheerful, Graham gradually became somber. None of the maidens he had met quickened
his pulse. One maid squinted, another tripped over everything in sight.
Another was too coy, and the one after her giggled constantly. They all had some
fault, however small. It was with great relief that Graham saw his guests ride away
at the end of the celebration. He retired to his room to reflect gloomily.
"My kingdom is home to hundreds of lovely maidens," he mourned,
"Why is there not one among them who touches my heart and my dreams?" As he asked
the question, King Graham was standing near the Magic Mirror. He glanced toward it,
and noticed that the glass had grown inexplicably cloudy. The mist cleared. All
at once, King Graham beheld the most beautiful maiden he had ever seen. She had hair
of glowing auburn, and eyes of midnight blue. Her skin was the colour of rich cream,
but alas, no roses bloomed in her cheeks and the corners of her pretty mouth drooped in
sorrow. She was standing at a window, motionless except for the stray breeze that
stirred her hair. A tear fell from one eye, and sparkled on her cheek like a diamond
on velvet. She put up one hand to brush it away, and Graham was struck by the grace
of her movement. The King's heart was suddenly enveloped in a strange fever. He
knew that this was the maiden for whom he longed -- this was the woman who must be his
queen. He wanted to find her and bring a smile to her lovely face. He wanted
to take her in his arms and protect her from trouble forevermore. Eagerly he
consulted the Magic Mirror.
"Oh, Mirror wise," said Graham. "I have vowed to make this
maiden my bride. Where may I find her?" The Mirror clouded again, and a voice
"This is the maiden Valanice. She is from the kingdom of
Kolyma, and is known for her goodness no less than her beauty. The jealous crone
Hagatha whisked Valanice away to an enchanted land, and imprisoned her in a quartz tower
guarded by a ferocious wild beast."
"I must rescue her or die in the attempt," declared King
Graham. "How may I find this enchanted land?"
"You must travel to the kingdom of Kolyma," said the Mirror.
"There you may search for the keys which unlock the three doors to the enchanted
land ... " The voice faded and the Mirror cleared. Graham stared at his own
reflection. Vainly did he call for its return, to give him more clues to the
whereabouts of the magic keys. He then shouldered his provisions and set out on his
quest of love. Eventually, he did rescue the lovely Valanice.
King Graham married the beautiful girl he had rescued, and two years later, the young
Queen Valanice gave birth to twins, a girl and a boy. Alexander bore a striking
resemblance to his father, and likewise Rosella to her mother. The family lived a
very happy and peaceful life ... at least for a while. From deep within the forests
came rumblings of a terrible beast who was ravaging a bloody trail towards Daventry.
Sightings of dragons had been rare in these tranquil times, and never before in the
kingdom of Daventry had anyone witnessed such a beast as the terrible three-headed dragon.
As the years crept by, the notoriety of the beast grew as great as the destruction
is wrought. Soon the whole population of Daventry tremored with the news of the
dragon's approach, and each homestead dwelt in terror. Did anyone have the courage
to stand up to such a beast and free Daventry from it?
Meanwhile, in the land of Llewdor, far away, lived the malevolent wizard Manannan.
Manannan kept a watchful eye upon the kingdoms of the world. With a sardonic grin,
he watched as the three-headed dragon rampaged its way towards Daventry. Manannan's
hatred of mankind had intensified with his great age, and his coal-black eyes burned a
strange reflection upon the glass of the crystal as he mirthfully watched another human
swallowed whole by the vicious beast. Preferring his solitude, the powerful Manannan
only allowed himself to be observed by one servant-boy, who maintained his house and
performed all of his menial chores. Of course, Manannan could have conjured up
spirits to do his dirty work, but he much preferred to see the strain and toil of a young
mortal suffering under his thrall. So Manannan apprenticed a very young boy to do his
bidding. He took the boy when he was only a year or so old, so that he would have no
memories to tug at him in the years to come. Unfortunately for Manannan, boys grow
up and become adventurous. As his young slave grew in stature and in strength,
Manannan was irritated to find him poking around in areas of the house where he didn't
belong. Or he would climb down the narrow path leading to Manannan's mountaintop
retreat to explore the surrounding countryside. Even punishment did not stop him for
long. One day, when his slave was 18 years of age, the wizard found him practicing
magic spells. This was the last straw!
"YOU!" Manannan screamed. "You have read my books of
spells and plundered my supplies of powders and potions. You have even ventured into
Llewdor again, against my expressed command, for nowhere else could you have gathered
some of these ingredients! You think you will win your freedom with these tricks?"
the wizard sneered. "You shall see your mistake! You have earned only your own
demise!" And with that, Manannan raised his hands menacingly. Suddenly the
earth began to shake and his slave was no more. Only a small pile of ashes remained
where he had stood.
"Next time, I won't make the same mistake." Manannan
snarled. "I'll never let any of my slaves reach manhood. I'll have no more
And so the years passed. Manannan went out and found
another small boy to be his slave. He stole him from a country some distance from
Llewdor, to direct suspicion away from himself. Manannan was more careful with this
child, and watched him closely. The wizard punished the boy severely when he caught
him away from the house. And he made sure the boy didn't get his hands on even any
ordinary items that might be transformed into magic charms or potions. On the
whole, Manannan didn't have much trouble with him, but still, on the lad's 18th birthday,
the wizard zapped him out of existence.
"It's a nuisance, having to train a slave all over again," he
mumbled complainingly. "But it's better than having trouble like last time."
And so he went on, every 17 years kidnapping a small boy from his loving parents, then
slaying him on the 18th anniversary of his birth. (Occasionally the cycle was
shortened when he unfortunately chose a precocious child that learned too much before his
18th year.) Most would call it depravity, but it was fear that fuelled Manannan's
hatred of humanity, a fear instilled by a vision from his prophetic crystal ball. For
within its walls of quartz had Manannan seen his own hideous destruction at the hands of a
conquering hero. The last child Manannan had chosen had been from the land of
Daventry, far away. He gave the lad the name Gwydion.
Time has wrought many changes, and with them much sorrow. The kingdom of Daventry
was ravaged by the deplorable dragon, and the young Princess Rosella was abducted. The
entire kingdom was overcome by the brutal onslaught of the beast, and though forewarned,
found themselves helpless to defend against its supernatural strength. Much weeping
and wailing was heard throughout the land. Even with its power of prophecy, the
Magic Mirror could provide no answers; not even a clue, for some bearer of dark magic had
cast a cloud of darkness upon its face. It had been clouded ever since the night of
the young Prince Alexander's disappearance from his cradle. Unfortunately for
Manannan, so far away, Gwydion was a smart lad. He collected spell ingredients while
the wizard was away, and hid them under his bed, to keep them away from Manannan's sharp
eyes. He'd also learned, through a meeting with an oracle, that he was indeed Prince
Alexander of Daventry, stolen from his cradle some years ago. His own sister, Princess
Rosella, was the terrible dragon's latest sacrifice and nobody it seemed could rescue her.
Gwydion escaped the wizard by turning him into a cat and set sail with a bunch of
pirates (for a price, of course) for Daventry, where he rescued Princess Rosella and
returned with her to the castle. Thus the royal family was reunited and hope was
restored to the kingdom once again. The Magic Mirror now cleared and shone with
renewed brilliance. Nothing could disturb the peace Daventry now found herself in.
Shortly after the rescue of Princess Rosella and the return of Prince Alexander, old
King Graham decided it was time to pass his adventurer's cap with the red feather on to
younger blood. Gathering his wife and two children into the throne room of the
castle, the King offered a grateful smile upwards, for each member of his family had given
him great pride. Gazing down at his children, he couldn't help but see the glint of
spirited valour in their eyes. Knowing that the future of his kingdom would rest
soundly in the hands of its future heir, he slowly lifted his hands to display the famous
adventurer's cap. He flung it towards Rosella and Alexander, while Queen Valanice
looked proudly on. The joy was short-lived, however, as Graham suddenly experienced
a terrible pain in his chest. All the members of his family rushed to his aid, the
adventurer's cap lying unclaimed on the floor ... forgotten. After helping Graham
to bed, his family could do nothing but watch as he lay there weakly, Father Death
hovering near. Grief overwhelming her, Princess Rosella ran from the room. As
she sat on her father's throne wishing she could help him, a small voice from the Magic
Mirror called to her. It told her of a remarkable tree, that took 100 years to bear
just a single fruit. This fruit would save her father. It grew in the land of
Tamir, and the fairy in the mirror, whose name was Genesta, offered to bring Rosella to
Tamir if she would agree to help her. Rosella immediately agreed and was
transported to Tamir, where she was met by Genesta. Genesta told Rosella where she
could find the fruit. However, before Rosella could be sent home, she would have to
do something for Genesta. Her magic talisman had been stolen by the evil fairy
Lolotte, and Genesta would die if she didn't get it back. Furthermore, without the
talisman, Rosella could not be sent home again. Bravely, Rosella agreed to help.
Indeed, Rosella *did* help. Not only did she find the magic
fruit that would save her father, she saved Tamir from the persecution of Lolotte,
returned Genesta's talisman to her (and found her golden egg-laying hen) and stopped the
evils of Pandora's Box from ever being released into the world. She also met Edgar,
an ugly little man, whom Lolotte said was her son. Edgar fell in love with Rosella,
and a wedding was arranged for them, but Rosella stopped Lolotte before it could go
ahead. Before Rosella was sent home, Genesta rewarded Edgar's bravery by turning him
back into the handsome young man he had been before. He again asked Rosella to marry
him, but she refused, saying that she had to get home before it was too late. She did
say, however, that she hoped to see him again. With that, Rosella was sent home,
where she gave the magic fruit to her father. At once, he sat up in bed, full of
life. Smiling, Rosella placed the adventurer's cap back on its rightful owner's head.
One beautiful spring day, King Graham set out for a walk in the woods. Birds were
singing in the trees. It seemed an auspicious sign. As Graham was contemplating
his good fortune, a sharp wind blew into the woods from the east, whirling up sticks and
leaves into his path and startling the birds into silence. The air suddenly grew
colder. It seemed an unexpected storm was approaching. Graham began to walk
back towards the castle, his joyful mood broken by a dark foreboding. When he
reached the top of the gentle rise overlooking his home, he was horrified to see empty
space where the royal castle of Daventry had stood just minutes before. Cold fear
gripped his heart. Where was his family? What had happened to them?
"Whoo-hoo ... whoo-hoo." An owl hooted behind him, but
Graham scarcely heard it over the pounding of his heart.
"I can tell you what happened," came a voice behind him, and
Graham spun around to confront a large owl in a blue vest and spectacles. "I know
what happened to your castle. I saw it all." said the owl. It seemed the evil
wizard Mordack had taken the castle in revenge for having his brother, Manannan, turned
into a cat some time back. The spell could only be undone by the doer -- Prince
Graham journeyed to the land of Serenia where he met the owl's
employer, the good wizard Crispinophur -- or Crispin for short. Crispin gave Graham
some magic white snake to help him understand the language of the animals, and his old
wand. Along with the reluctant owl, whose name was Cedric, Graham started out on his
journey. He banished a witch from the woods, returned a princess to her true form,
dispelled a yeti from Queen Icebella's crystal caves and put out Mordack's evil flame,
rescuing the young Princess Cassima of the Land of the Green Isles along the way, who was
being held captive by Mordack for refusing to marry him. Having charmed Prince
Alexander, who asked permission to travel to the Land of the Green Isles to see her,
Cassima was sent home. The royal castle of Daventry was restored to its rightful
place, and life went on as it had for many a year.
Many months after the ordeal in Mordack's castle, Prince Alexander couldn't stop
thinking about the beautiful girl he'd seen there. Nobody he'd asked had even heard
of the Land of the Green Isles, so there was no way, it seemed, for him to get
there. His head buried in his hands, Alexander sat in the throne room. All of
a sudden, he heard a voice from the Magic Mirror calling his name -- it was
Cassima! Alexander put a hand to the glass. It clouded for a moment, then
cleared to show Princess Cassima standing at a window calling his name and wondering why
he didn't come. Now Alexander knew where to find her! He'd seen the night sky
outside her window, and he could navigate by the stars. He gathered his men
together and they set sail. Unfortunately for Alexander and his crew, a violent
storm struck and their ship was wrecked on a beach. Taking his royal insignia ring
from the sand, as it was the only proof of his identity he had now, all his papers having
been lost in the shipwreck, Alexander sought an audience at the castle on the
island. He learned that he was on the Isle of the Crown, part of the Land of the
Green Isles themselves. He was granted an audience with Vizier Alhazred, adviser to
King Caliphim and Queen Allaria, whom Alexander was informed had become ill and died while
Cassima was away. As befitted a princess, Cassima was sequestered in mourning for
them. Worse, Alexander was also informed that she was to marry the vizier himself,
as her father had wished.
Although Alhazred advised against it, Alexander decided to explore
the land and learned that it was in a dark time. The vizier had siezed power upon
the King and Queen's death. It seemed too that something had been stolen from each of
the islands making up the land and the owners of these treasures blamed one of the other
islands. After making the red and white queens of the Isle of Wonder happy with a new
lump of coal, rescuing Lord Azure and Lady Aeriel's (of the Isle of the Sacred Mountain)
daughter, Lady Celeste, from the terrible Minotaur, impressing the Druids of the Isle of
Mists with a thunderstorm and finding a beauty for the Beast on the Isle of the Beast,
Alexander sought passage to the Realm of the Dead. There he met the tortured souls
of King Caliphim and Queen Allaria themselves. He learned that they were, in fact,
murdered by Alhazred, who was once their trusted vizier. Alexander challenged the
Lord of the Dead for Caliphim and Allaria and the three of them were set
free. Infiltrating the castle at last, Alexander eavesdropped on a number of
conversations, in the process learning a password, slipping a dagger to Princess Cassima
herself and learning of the vizier's true plans. Alexander defeated Alhazred and
returned the lost treasures of the islands -- the singing stone to the Isle of Wonder,
the sacred golden fleece to the Isle of the Sacred Mountain, the coat of arms to the Isle
of the Beast and the sacred miniature oak to the Isle of Mists. Cassima immediately
accepted Alexander's marriage proposal and the kingdom was passed down to the young
couple. As far as I know, the two still rule the land happily together.
Now Princess Rosella is nearly 20 years old, and according to Queen Valanice, it's high
time she was married. Rosella's not ready, however, and while listening to her
mother talk about likely suitors, Rosella sees a beautiful castle in the pond she's
kneeling by. She jumps in to see and as soon as Valanice notices her daughter is
gone, she jumps in after her ... and is just in time to see Rosella's wrist grabbed by a
hairy hand before she disappears.
Rosella finds herself in the Vulcanix underground ... and she
looks just like the funny creature that brought her here! A troll! What's
worse, she's engaged to be married to King Otar Fenris III, ruler of the
trolls! Elsewhere, Valanice finds herself in a most unfriendly desert. As
Rosella searches for Etheria, land in the clouds, Valanice searches for her lost
daughter. They both learn the fate in store for the realm of Eldridge -- the evil
enchantress Malicia wants to destroy it all with the volcano she's cooking up.
After getting herself turned back into a human with the help of
Mathilde, Rosella must go up above to the dangerous land of Ooga-Booga to rescue the
*real* King Otar. Meanwhile, Valanice puts the moon back in the sky in the funny
town of Falderal, saves Lady Ceres, thaws out Lady Maab, returns a headless horseman's
head and travels to Etheria, where she meets Lord Oberon and Lady Titania.
Rosella finds herself imprisoned in the volcano, but escapes and
helps King Otar defeat Malicia and stop the volcano from erupting. Rosella and
Valanice are finally reunited with the appearance of a very special guest!
With Alexander happily ruling the Land of the Green Isles with Cassima, and Rosella
spending a lot of time with Edgar, King Graham and Queen Valanice once again focus on
ruling Daventry. One morning, a sudden wind whips through the land and something
comes hurtling out of the sky. An unlikely hero, Connor, picks it up. It
appears to be a piece of mask. Looking up, Connor sees with dismay that the one most
dear to him, Sarah, has been turned into a statue. He wanders the roads of Daventry
and sees that all in Daventry have suffered the same fate as Sarah. Connor immediately
seeks answers and finds out that what he holds is a piece of the Mask of Eternity,
shattered by one of its trusted Archons.
With the aid of his dagger and a magic map, Connor must travel
through many strange lands to find the rest of the Mask before it's too late! First
he had to find a portal through to the Dimension of Death from Daventry, restore peace to
the Dimension of Death itself, defeat the terrible witch that has turned the water of the
Swamp to poison, find his way out of the Underground Realm of the Gnomes, face the
fearsome basilisk in the Barren Region and survive in the frigid temperatures of the Frozen
Reaches, collecting pieces of the Mask along the way. Finally, he faced Lucreto in
the Realm of the Sun and put the shattered Mask back together, restoring the peace to
NOTE: Most of the information on this page was taken from various Sierra and King's
Quest books and my own experiences playing the games. I just put it all
together. All the information belongs to Sierra and is being used for non-profit
purposes only. Now you may click on one of the buttons below and continue your
journey -- one takes you back to the main King's Quest page, and the other to the site's
main page. Come back again soon! :)